The 15th DayzUnderground territory and points of interests map
Changes in territories, new groups, and more points of interests!
Some of our varied groups and groups that met the faction requirements to be recognized as official DUG factions, claim territories and have built points of interests for other survivors. Every two months, anyone can claim their territory or POI through the DUG forum and share it with others if it’s substantiated. Here is the current map that will guide you across the server, you can also find it in the in-game tourist map stands.
Compared to the last map, there are changes in territory and again we have new groups appearing on the map. Thank you all for your unique additions to the DUG community!
Featured groups and factions
Please keep in mind that all of these territories and groups represent real people, there are no NPCs. You will probably not always find everyone just as you pass by or find that a POI was torn down. These territories often just show you where these groups are based out of or have ties with through their stories and lore. Do not expect to find everyone loitering and waiting for you just as you might happen to pass by.
Many more groups and official factions currently don’t claim territory and while active in-game, are not featured on the map.
The Lucky Bastards – A lawful neutral official faction consisting of a former freight carrier crew looking to survive in the Chernarussian wilderness, staying loyal to those who deserve it, but fearlessly hunt those who threaten them.
The 506th – A chaotic good official faction that has created the Western Free State and punishes those who would bring evil to their home.
Dark As Midnight – A chaotic evil official faction focused on keeping what’s left of the world in anarchy and doing whatever necessary to protect their haven of Gorka and the surrounding area.
The Black Sheep – A friendly official faction that helps passerbys in Guglovo and defends their town against aggressors.
The Pavlovo Trade Union – A neutral trading faction focused on the exchange of supplies and loot with almost all groups, factions, and survivors.
The Carnival – A chaotic evil official faction of freaks, psychos, misfits, and weirdos who wreck chaos and have a good time.
The Black Cross – A neutral group whose goal is to end oppression and provide aid to those who need it regardless of affiliation.
The Cartel: A chaotic neutral group of drug traffickers who are smuggling narcotics into Chernarus through the port of Svetlojarsk.
The Flock: A lawful neutral group of survivors who have vowed to help prevent the spread of unjustified suffering among the people of Chernarus.
The Scribes: A neutral evil group of bandits who seek technology to keep it out of the wrong hands, one way or the other.
Torchwood: A neutral group of survivalists serving as beacons of hope for other survivors by gaining strength through fulfilling contracts to the best of their ability.
Islanders: The Islanders avoid the authority of others, resent restrictions, and challenge the status quo. They’re not out to intentionally disrupt the order of things as part of some chaotic agenda, at least not without good reason. Are they the ultimate free spirits, or just anarchists? It can go either way.
The North West Alliance: A group of lone survivors roaming the far northwest, coming together to form a group in order to make survival easier. The group’s goal was to build a secure base that they could call home and feel safe inside. They focus on their survival and are not too concerned with helping strangers in need.
The Novo Mountain Nomads: They wish to help those that otherwise can’t help themselves. Whether that be protection or supplying groups with intel, weapons, ammunition, food or medical supplies. They also wish to be the ‘Guardians of the North East’. The Nomads do not stand for injustice and will do what they can to help all that travel the North East.
The Staroye Overlook: They seek to help survivors get off the coast with all their basics needs fulfilled and seek to mitigate the harsh survival environment of Chernarus. As such, and regardless of one’s allegiance, they provide anyone assistance with food, water and basics so they can be on their way in-land ready, safe and sound.
The Vigil: The Vigil aims to bring a lifeless town back to its feet and to create a positive and friendly atmosphere out amongst the surrounding groups. They also aim to supply survivors with a safe place to stop for food, trades and company as well as to build trust among their neighbours and friends, to build bonds that will benefit them and those around going forwards.
The map making process and how to be on it
Every two months, a few community members come together to create a new territory map that shows the home turfs and points of interests of some of our groups and factions.
The process is quite simple, a thread is posted in our private member forum and any groups or collectives can claim territory or share their points of interest. The map team then votes on those claims based on requirements such as the amount of group members, their ingame and forum activity and what they add to the community and other players.
Do you want to see your group or point of interest featured on the map? Show something unique, get involved with other players and join the community if you haven’t yet! Introduce your group through the forum and then later claim your territory in the next iteration.
We want to again thank everyone involved in this community created map, Jallen who wrote group descriptions here, as well as all players who are represented on it and add more unique aspects to DUG!